I have to admit that Paradox Interactive’s announcement of Crusader Kings III took me by surprise. Everyone knows that the next game in the series would be released eventually. Naturally, fans have been looking forward to it. Still, the biggest concern is how big the game would be right from the start. Crusader Kings II has 15 major DLCs, many of which expanded its features. Will it mean having to essentially “rebuy” the content due to a fresh start? If we go by Paradox’s own dev diaries, there’s little to worry about.

Crusader Kings III – Big from the beginning

The image you see above is a comparison between the Britannia of Crusader Kings II and the Britannia of Crusader Kings III. There are countless new locations that were added, making the fighting and scheming in the British Isles a lot more complex and chaotic. Additionally, Alexander Oltner, one of the game’s designers mentioned via email:

We won’t see China, but, given all these new additions, the world is already massive from the start. Anyway, it’s worth noting that many of these additional provinces are baronies. The old interface where you clicked on each county and four or five baronies were represented by churches or cities, that’s gone. Instead, the baronies appear on the map with their own nifty borders.

The layout and presentation might be similar to Hearts of Iron IV or Imperator: Rome in a way. When zoomed out to the max, Crusader Kings III‘s world will look like a paper map. A mid-level zoom will show the political borders of the region, and zooming in fully will show the names of each individual barony.

Just to be clear, you won’t be able to play as a baron. The lowest-ranked character you can pick is still a count. Likewise, you won’t be able to play as a merchant republic or a nomadic tribe. As Oltner added:

Dynamic dynasties and houses

I asked Paradox regarding the possibility of stronger and more focused character development, akin to the Charlemagne DLC. This was the response:

Still, Crusader Kings III will remain a sandbox experience with numerous roleplaying potential. One of the new features is a change to the houses and dynasties mechanic. Previously, both concepts were unified and quite simple. Your chosen character was part of a dynasty and cadet branches hardly mattered. Although descendants do gain some of your traits, it was only in the Righteous Fury DLC where we saw a small bonus to historical/major houses.

In the next game, we’ll see a different representation of this mechanic. Dynasties will come from founding houses. As time passes, distant relatives and blood relations will eventually form cadet branches of these dynasties. Houses are, essentially, part of a dynasty and are a smaller grouping. There will also be Dynasts and House Heads, the leaders of the entire dynasty or a house/branch of such, wielding tremendous influence and power over their kin. Likewise, it’ll be possible to gain bonuses depending on your dynasty, even picking traits that would suit your needs.

These and many other features and reworks are in store for Crusader Kings III. I’m hoping that mechanics are fleshed out and performance is fine-tuned. I don’t think anyone wants to see a repeat of Imperator: Rome‘s janky and mish-mashed borrowed concepts when it launched. Speaking of which, Oltner noted:

Crusader Kings III releases some time in 2020. You can already wishlist the game via Steam.